Description
RecomputeNormalsInGeometryCollection (v1)
Editor Fracture Mode / Utilities / Normals tool Recompute normals and tangents.
Input(s) : Collection [Intrinsic] - Collection to use TransformSelection - The selected pieces to use
Output(s): Collection [Passthrough] - Collection to use
Information
| Module | GeometryCollectionNodes |
| Category | GeometryCollection|Fracture|Utilities |
| Type | FRecomputeNormalsInGeometryCollectionDataflowNode |
Parameters
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| bOnlyTangents | Whether to only recompute tangents, and leave normals as they were | bool | False |
| bRecomputeSharpEdges | If true, update where edges are 'sharp' by comparing adjacent triangle face normals vs the Sharp Edge Angle Threshold. | bool | False |
| SharpEdgeAngleThreshold | Threshold on angle of change in face normals across an edge, above which we create a sharp edge if bRecomputeSharpEdges is true | float | 60.000000 |
| bOnlyInternalSurfaces | Whether to only change internal surface normals / tangents | bool | True |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | Collection to use | FManagedArrayCollection | () |
| TransformSelection | The selected pieces to use | FDataflowTransformSelection | () |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | Collection to use | FManagedArrayCollection |