| bBuildFabricMaps |
bool |
Whether the property can override the weight map based on the imported fabrics |
ChaosClothAsset/WeightedValue.h |
- EditAnywhere
- Category="Weighted Value"
- Meta=(EditCondition="bCouldUseFabrics", EditConditionHides)
|
| bCouldUseFabrics |
bool |
Whether the property could import fabrics datas or not |
ChaosClothAsset/WeightedValue.h |
- VisibleAnywhere
- Transient
- Category="Weighted Value"
- Meta=(EditCondition="false", EditConditionHides)
|
| bImportFabricBounds |
bool |
Whether the property can use the fabric bounds (low/high) values imported from USD |
ChaosClothAsset/WeightedValue.h |
- EditAnywhere
- Category="Weighted Value"
- Meta=(EditCondition="bCouldUseFabrics", EditConditionHides)
|
| bIsAnimatable |
bool |
Whether the property can ever be updated/animated in real time. |
ChaosClothAsset/WeightedValue.h |
- EditAnywhere
- Category="Weighted Value"
|
| High |
float |
Property value corresponding to the upper bound of the Weight Map. |
ChaosClothAsset/WeightedValue.h |
- EditAnywhere
- Category="Weighted Value"
- Meta=(DisplayName="High Weight", ChaosClothAssetShortName="Hi", EditCondition="!bImportFabricBounds")
|
| Low |
float |
Property value corresponding to the lower bound of the Weight Map. |
ChaosClothAsset/WeightedValue.h |
- EditAnywhere
- Category="Weighted Value"
- Meta=(DisplayName="Low Weight", ChaosClothAssetShortName="Lo", EditCondition="!bImportFabricBounds")
|
| WeightMap |
FString |
The name of the weight map for this property. |
ChaosClothAsset/WeightedValue.h |
- EditAnywhere
- Category="Weighted Value"
- Meta=(DataflowInput)
|
| WeightMap_Override |
FString |
|
ChaosClothAsset/WeightedValue.h |
|