Description
CurveSamplingAnimationAssetTerminal (v1)
- terminal node to create an animation asset for muscle activation MLD training.
- The animation remains in the rest pose with the curves spiking from 0 to 1 to 0 in each block of frames (Number of frames per muscle)
- Curves will stay at value 0 most of the time. Only one curve is active at a time.
- Total animation frames = Frame Rate * Number of frames per muscle
Information
| Module | ChaosFleshNodes |
| Category | Terminal |
| Type | FCurveSamplingAnimationAssetTerminalNode |
Parameters
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| FrameRate | Frame rate of the animation | int32 | 30 |
| NumFramesPerMuscle | Number of frames created for each curve. Within this window of frames, curve value will go from 0 to 1 to 0. | int32 | 10 |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| SkeletalMeshAsset | TObjectPtr<USkeletalMesh> | None | |
| AnimationAsset | TObjectPtr<UAnimSequence> | None |