Description
BlendVertices (v1)
Blend vertex values from another cloth collection. The topology of the Collection will remain the same.
Input(s) : Collection - Input/output collection BlendCollection - Collection to blend in.
Output(s): Collection [Passthrough] - Input/output collection
Information
| Module | ChaosClothAssetDataflowNodes |
| Category | Cloth |
| Tags | Cloth Simulation Blend Vertices |
| Type | FChaosClothAssetBlendVerticesNode |
Parameters
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| bRequireSameVertexCounts | Require same vertex counts between Collection and BlendCollection in order to blend a vertex type. Otherwise the shared subset will be blended. | bool | True |
| BlendingWeight | Blending Weight. 0 = Keep existing values in Collection. 1 = Set values from BlendCollection. | float | 1.000000 |
| bBlendSimMesh | Blend Sim Mesh. | bool | True |
| bBlend2DSimPositions | Blend 2D Sim Positions. | bool | True |
| bBlend3DSimPositions | Blend 3D Sim Positions. | bool | True |
| bBlendSimNormals | Blend 3D Sim Normals. | bool | True |
| bBlendRenderMesh | Blend Render Mesh. | bool | True |
| bBlendRenderPositions | Blend Render Positions. | bool | True |
| bBlendRenderNormalsAndTangents | Blend Render Normals and Tangents. | bool | True |
| bBlendRenderUVs | Blend Render UVs. Only existing UV sets on Collection will be updated. | bool | True |
| bBlendRenderColors | Blend Render Colors. | bool | True |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | Input/output collection | FManagedArrayCollection | () |
| BlendCollection | Collection to blend in. | FManagedArrayCollection | () |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | Input/output collection | FManagedArrayCollection |