Description
GenerateOriginInsertion (v1)
Given two sets of vertex indices, generate two sets of vertex indices for origins and insertions that are within X distance away.
Input(s) : Collection - typedef FManagedArrayCollection DataType;
Output(s): Collection [Passthrough] - typedef FManagedArrayCollection DataType;
Information
| Module | ChaosFleshNodes |
| Category | Flesh |
| Type | FGenerateOriginInsertionNode |
Parameters
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Radius | float | 1.000000 |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | typedef FManagedArrayCollection DataType; | FManagedArrayCollection | () |
| OriginIndicesIn | TArray<int32> | ||
| InsertionIndicesIn | TArray<int32> |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Collection | typedef FManagedArrayCollection DataType; | FManagedArrayCollection | |
| OriginIndicesOut | TArray<int32> | ||
| InsertionIndicesOut | TArray<int32> |