| bImportSimMesh |
Only import the simulation mesh data from the USD file. |
bool |
True |
| bImportRenderMesh |
Only import the render mesh data from the USD file. |
bool |
True |
| bImportWithOpacity |
Importing the render mesh with opacity requires transluscency to be enable in the project settings. |
bool |
False |
| UsdFile |
Path of the USD file to import. |
FChaosClothAssetImportFilePath |
(FilePath="",bForceReimport=False) |
| ReimportUsdFile |
Click on this button to reimport the specified USD file and regenerate the intermediary assets. |
FDataflowFunctionProperty |
() |
| ReloadSimStaticMesh |
The USD import process generates an intermediary simulation static mesh. Click on this button to reimport it without reimporting the USD file. |
FDataflowFunctionProperty |
() |
| ReloadRenderStaticMesh |
The USD import process generates an intermediary render static mesh. Click on this button to reimport it without reimporting the USD file. |
FDataflowFunctionProperty |
() |
| PackagePath |
Content folder where all the USD assets are imported. |
FString |
|
| ImportedSimStaticMesh |
The static mesh created from the USD import process used as simulation mesh. Note that this property can still be empty after successfully importing a simulation mesh depending on whether the simulation mesh is imported from an older version of USD cloth schema. |
TObjectPtr<UStaticMesh> |
None |
| ImportedUVScale |
The UV scale used to import the patterns from the imported static mesh UV coordinates. |
FVector2f |
(X=1.000000,Y=1.000000) |
| ImportedRenderStaticMesh |
The static mesh created from the USD import process used as render mesh. |
TObjectPtr<UStaticMesh> |
None |
| ImportedSimAssets |
List of all the simulation static mesh's dependent assets. This does not include any Engine, or Engine plugin content. |
TArray |
|
| ImportedRenderAssets |
List of all the render static mesh's dependent assets. This does not include any Engine, or Engine plugin content. |
TArray |
|