Description
MakeRectangleMesh (v1)
Make a rectangle mesh
Input(s) : Origin - Rectangle will be translated so that center is at this point Normal - Normal vector of all vertices will be set to this value. Default is +Z axis.
Output(s): Mesh - Output mesh
Information
| Module | GeometryCollectionNodes |
| Category | Generators|Mesh |
| Type | FMakeRectangleMeshDataflowNode |
Parameters
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Width | Width of rectangle | float | 5.000000 |
| Height | Height of rectangle | float | 5.000000 |
| WidthVertexCount | Number of vertices along Width axis | int32 | 3 |
| HeightVertexCount | Number of vertices along Height axis | int32 | 3 |
Inputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Origin | Rectangle will be translated so that center is at this point | FVector | (X=0.000000,Y=0.000000,Z=0.000000) |
| Normal | Normal vector of all vertices will be set to this value. Default is +Z axis. | FVector | (X=0.000000,Y=0.000000,Z=1.000000) |
Outputs
| Name | Description | Permitted Types | Default Value |
|---|---|---|---|
| Mesh | Output mesh | TObjectPtr<UDynamicMesh> |