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FAnimTypePreAnimatedStateObjectStorage |
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FAnimTypePreAnimatedStateRootStorage |
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FBoundObjectPreAnimatedStateTraits |
Group state class that groups pre-animated storage together by bound object |
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FCachePreAnimatedValueParams |
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FPreAnimatedEntityCaptureSource |
Structure responsible for tracking contributions to pre-eanimated state entries that originate from ECS data (ie, from FMovieSceneEntityIDs) |
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FPreAnimatedEvalHookKeyType |
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FPreAnimatedEvaluationHookCaptureSources |
Structure responsible for tracking contributions to pre-eanimated state entries that originate from track EvaluationHooks (ie, from an IMovieSceneExecutionToken::Execute) |
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FPreAnimatedObjectGroupManager |
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FPreAnimatedObjectTokenTraits |
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FPreAnimatedRootTokenTraits |
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FPreAnimatedStateCachedValueHandle |
A handle to a particular pre-animated value within a FPreAnimatedStateExtension instance |
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FPreAnimatedStateEntry |
Specifies an entry to a specific piece of pre-animated state within a FPreAnimatedStateExtension instance. |
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FPreAnimatedStateExtension |
Pre-animated state extension that houses all cached values for objects animated by a specific UMovieSceneEntitySystemLinker- The presence of this extension denotes that pre-animated state should be stored in one form or another. |
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FPreAnimatedStateMetaData |
Meta-data pertaining to a specific animating source (could be a FMovieSceneEntityID, FMovieSceneEvaluationKey, UMovieSceneTrackInstance etc) Which specifies an entry to a piece of pre-animated state, the RootInstance that it's playing from, and whether it wants to restore state or not |
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FPreAnimatedStateTraits |
Base class for all pre-animated state traits. |
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FPreAnimatedStorageGroupHandle |
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FPreAnimatedStorageID |
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FPreAnimatedStorageIndex |
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FPreAnimatedTemplateCaptureSources |
Structure responsible for tracking contributions to pre-eanimated state entries that originate from track templates (ie, from an IMovieSceneExecutionToken::Execute) |
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FPreAnimatedTrackerParams |
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FPreAnimatedTrackInstanceCaptureSources |
Structure responsible for tracking contributions to pre-eanimated state entries that originate from specific track template inputs |
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FPreAnimatedTrackInstanceInputCaptureSources |
Structure responsible for tracking contributions to pre-eanimated state entries that originate from track templates (ie, from an IMovieSceneExecutionToken::Execute) |
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FRestoreStateParams |
Parameters that are passed to IMovieScenePreAnimatedToken::RestoreState and IMovieScenePreAnimatedGlobalToken::RestoreState |
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FScopedPreAnimatedCaptureSource |
Scoped structure that can be used to wrap a call to SavePreAnimatedState to associate the capture with a specific capture source. |
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IPreAnimatedCaptureSource |
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IPreAnimatedObjectEntityStorage |
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IPreAnimatedObjectPropertyStorage |
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IPreAnimatedStateGroupManager |
Interface required for any logical grouping of pre-animated state |
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IPreAnimatedStateTokenStorage |
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IPreAnimatedStorage |
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TAutoRegisterPreAnimatedStorageID |
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TPreAnimatedCaptureSources |
Structure responsible for tracking contributions to pre-eanimated state entries that originate from track templates (ie, from an IMovieSceneExecutionToken::Execute) |
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TPreAnimatedPropertyStorageImpl |
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TPreAnimatedPropertyTraits |
Pre-Animated traits class that wraps a user-provided property trait that defines property accessors |
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TPreAnimatedPropertyValue |
Pre-animated property value, including cached meta-data |
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TPreAnimatedStateGroupManager |
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TPreAnimatedStateStorage |
Storage container for a specific type of pre-animated state as defined by the specified traits. |
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TPreAnimatedStateStorage_ObjectTraits |
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TPreAnimatedStateTaskParams |
Default task that is provided to BeginTrackingEntitiesTask or CachePreAnimatedValuesTask to constrain the task using an additional filter, or to provide custom short-circuit behavior that allows the client to skip saving pre-animated state for some entities. |
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TPreAnimatedStorageID |
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TSimplePreAnimatedStateStorage |
Simple pre-animated state storage that doesn't support any grouping, and lets people simply implement a `void RestoreState(KeyType, Params)_ method on their state class. |
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TSimplePreAnimatedStateTraits |
Simple traits class that works with the simple storage below. |
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