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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > PreAnimatedState
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h |
Include | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateStorage.h" |
Syntax
namespace UE
{
namespace MovieScene
{
enum EPreAnimatedCaptureSourceTracking
&123;
CacheIfTracked,
AlwaysCache,
&125;
}
}
Values
Name | Description |
---|---|
CacheIfTracked | Cache the pre-animated value only if we are already tracking a capture source for it (or if global capture is enabled) |
AlwaysCache | Always cache the pre-animated value, potentially adding tracking meta-data for the scoped capture source |
Remarks
Enum that defines how to cache pre-animated values based on their capture source