Navigation
Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > PreAnimatedState
Inheritance Hierarchy
- IPreAnimatedCaptureSource
- TPreAnimatedCaptureSources
- FPreAnimatedTrackInstanceCaptureSources
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSources.h |
Include | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedCaptureSources.h" |
Syntax
struct FPreAnimatedTrackInstanceCaptureSources : public UE::MovieScene::TPreAnimatedCaptureSources< FObjectKey >
Remarks
Structure responsible for tracking contributions to pre-eanimated state entries that originate from specific track template inputs
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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EPreAnimatedCaptureSourceState | BeginTrackingCaptureSource
(
UMovieSceneTrackInstance* TrackInstance, |
Make an association for the specifieid evaluation key to the value specified by Entry, along with an indication of whether it should be restored on completion |
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void | StopTrackingCaptureSource
(
UMovieSceneTrackInstance* TrackInstance |
Stop tracking the evaluation key in question, restoring the value if it was captured with bWantsRestoreState |