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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > PreAnimatedState
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedEntityCaptureSource.h |
Include | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedEntityCaptureSource.h" |
Syntax
struct FPreAnimatedEntityCaptureSource
Remarks
Structure responsible for tracking contributions to pre-eanimated state entries that originate from ECS data (ie, from FMovieSceneEntityIDs)
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | BeginTrackingEntity
(
const FPreAnimatedStateEntry& Entry, |
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bool | ContainsInstanceHandle
(
FRootInstanceHandle RootInstanceHandle |
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void | GatherAndRemoveExpiredMetaData
(
const FRestoreStateParams& Params, |
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void | GatherAndRemoveMetaDataForGroup
(
FPreAnimatedStorageGroupHandle Group, |
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void | Reset () |
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void | StopTrackingEntity
(
FMovieSceneEntityID EntityID |
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void | StopTrackingEntity
(
FMovieSceneEntityID EntityID, |