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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > PreAnimatedState
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieSceneRestoreStateParams.h |
Include | #include "Evaluation/PreAnimatedState/MovieSceneRestoreStateParams.h" |
Syntax
struct FRestoreStateParams
Remarks
Parameters that are passed to IMovieScenePreAnimatedToken::RestoreState and IMovieScenePreAnimatedGlobalToken::RestoreState
Variables
Type | Name | Description | |
---|---|---|---|
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UMovieSceneEntitySystemLinker * | Linker | The linker that originally cached the pre-animated state |
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FInstanceHandle | TerminalInstanceHandle | The instance handle that relates to the last sequence that finished animating this state. |
Functions
Type | Name | Description | |
---|---|---|---|
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IMovieScenePlayer * | Retrieve a pointer to the player that is causing this state to be restored. |