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Unreal Engine C++ API Reference > Runtime > MovieScene > Evaluation > PreAnimatedState
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h |
Include | #include "Evaluation/PreAnimatedState/MovieScenePreAnimatedStateTypes.h" |
Syntax
struct FPreAnimatedStateMetaData
Remarks
Meta-data pertaining to a specific animating source (could be a FMovieSceneEntityID, FMovieSceneEvaluationKey, UMovieSceneTrackInstance etc) Which specifies an entry to a piece of pre-animated state, the RootInstance that it's playing from, and whether it wants to restore state or not
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bWantsRestoreState | True if this entry should be restored when it is removed |
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FPreAnimatedStateEntry | Entry | The pre-animated state entry |
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FRootInstanceHandle | RootInstanceHandle | The instance handle for the root sequence |