| ALevelSequenceActor |
Actor responsible for controlling a specific level sequence in the world. |
| ALevelSequenceMediaController |
Replicated actor class that is responsible for instigating various cinematic assets (Media, Audio, Level Sequences) in a synchronized fasion |
| AReplicatedLevelSequenceActor |
A level sequence actor that is set to always be relevant for networking purposes |
| FLevelSequenceActorSpawner |
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| FLevelSequenceSpawnRegister |
Movie scene spawn register that knows how to handle spawning objects (actors) for a level sequence |
| FOnLevelSequencePlayerCameraCutEvent |
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| UAnimSequenceLevelSequenceLink |
Link To Level Sequence That may be driving the anim sequence |
| UDefaultLevelSequenceInstanceData |
Default instance data class that level sequences understand. |
| ULegacyLevelSequenceDirectorBlueprint |
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| ULevelSequence |
Movie scene animation for Actors. |
| ULevelSequenceAnimSequenceLink |
Link To Set of Anim Sequences that we may belinked to. |
| ULevelSequenceBurnIn |
Base class for level sequence burn ins |
| ULevelSequenceBurnInInitSettings |
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| ULevelSequenceBurnInOptions |
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| ULevelSequenceDirector |
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| ULevelSequencePlayer |
ULevelSequencePlayer is used to actually "play" an level sequence asset at runtime. |
| ULevelSequenceProjectSettings |
Settings for level sequences. |
| ULevelSequenceShotMetaDataLibrary |
Manages ULevelSequence meta data that is common for rating shots in cinematic workflows. |