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API > API/Runtime > API/Runtime/LevelSequence
Base class for level sequence burn ins
| Name | ULevelSequenceBurnIn |
| Type | class |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBurnIn.h |
| Include Path | #include "LevelSequenceBurnIn.h" |
Syntax
UCLASS (MinimalAPI)
class ULevelSequenceBurnIn : public UUserWidget
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UVisual → UWidget → UUserWidget → ULevelSequenceBurnIn
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULevelSequenceBurnIn
(
const FObjectInitializer& ObjectInitializer |
LevelSequenceBurnIn.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSubclassOf< ULevelSequenceBurnInInitSettings > GetSettingsClass() |
Get the settings class to use for this burn in | LevelSequenceBurnIn.h |
|
virtual TSubclassOf< ULevelSequenceBurnInInitSettings > GetSettingsClass_Implementation() |
LevelSequenceBurnIn.h |
|
|
void SetSettings
(
UObject* InSettings |
Called when this burn in is receiving its settings | LevelSequenceBurnIn.h |
|
void TakeSnapshotsFrom
(
ALevelSequenceActor& InActor |
Initialize this burn in | LevelSequenceBurnIn.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnSequenceUpdated
(
const UMovieSceneSequencePlayer& Player, |
Called as part of the game tick loop when the sequence has been updated | LevelSequenceBurnIn.h |