Navigation
API > API/Runtime > API/Runtime/LevelSequence
Structure that stores a one to many mapping from object binding ID, to object references that pertain to that ID.
| Name | FLevelSequenceBindingReferences |
| Type | struct |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceBindingReference.h |
| Include Path | #include "LevelSequenceBindingReference.h" |
Syntax
USTRUCT ()
struct FLevelSequenceBindingReferences
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimSequenceInstances | TSet< FGuid > | A set of object binding IDs that relate to anim sequence instances (must be a child of USkeletalMeshComponent) | LevelSequenceBindingReference.h | |
| BindingIdToReferences | TMap< FGuid, FLevelSequenceBindingReferenceArray > | The map from object binding ID to an array of references that pertain to that ID | LevelSequenceBindingReference.h | |
| PostProcessInstances | TSet< FGuid > | A set of object binding IDs that relate to post process instances (must be a child of USkeletalMeshComponent) | LevelSequenceBindingReference.h |