Navigation
API > API/Runtime > API/Runtime/LevelSequence
Legacy method by which objects were referenced within a level sequence. No longer used. See FLevelSequenceBindingReference for up-to-date implementation.
Name
FLevelSequenceLegacyObjectReference
Type
struct
Header File
/Engine/Source/Runtime/LevelSequence/Public/LevelSequenceLegacyObjectReference.h
Include Path
#include "LevelSequenceLegacyObjectReference.h"
Syntax
USTRUCT ()
struct FLevelSequenceLegacyObjectReference
Copy full snippet
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
ObjectId
FUniqueObjectGuid
Primary method of resolution - object ID, stored as an annotation on the object in the world, resolvable through TLazyObjectPtr
LevelSequenceLegacyObjectReference.h
ObjectPath
FString
Secondary method of resolution - path to the object within the context
LevelSequenceLegacyObjectReference.h
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
Resolve this reference within the specified context
LevelSequenceLegacyObjectReference.h