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API > API/Runtime > API/Runtime/LevelSequence
Legacy method by which objects were referenced within a level sequence. No longer used. See FLevelSequenceBindingReference for up-to-date implementation.
| Name | FLevelSequenceLegacyObjectReference |
| Type | struct |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceLegacyObjectReference.h |
| Include Path | #include "LevelSequenceLegacyObjectReference.h" |
Syntax
USTRUCT ()
struct FLevelSequenceLegacyObjectReference
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectId | FUniqueObjectGuid | Primary method of resolution - object ID, stored as an annotation on the object in the world, resolvable through TLazyObjectPtr | LevelSequenceLegacyObjectReference.h | |
| ObjectPath | FString | Secondary method of resolution - path to the object within the context | LevelSequenceLegacyObjectReference.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Resolve this reference within the specified context | LevelSequenceLegacyObjectReference.h |