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API > API/Runtime > API/Runtime/LevelSequence
Link To Set of Anim Sequences that we may belinked to.
| Name | ULevelSequenceAnimSequenceLink |
| Type | class |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceAnimSequenceLink.h |
| Include Path | #include "LevelSequenceAnimSequenceLink.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class ULevelSequenceAnimSequenceLink : public UAssetUserData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetUserData → ULevelSequenceAnimSequenceLink
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULevelSequenceAnimSequenceLink
(
const FObjectInitializer& ObjectInitializer |
LevelSequenceAnimSequenceLink.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimSequenceLinks | TArray< FLevelSequenceAnimSequenceLinkItem > | LevelSequenceAnimSequenceLink.h |
|
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsEditorOnly() |
LevelSequenceAnimSequenceLink.h |