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API > API/Runtime > API/Runtime/LevelSequence
| Name | ULevelSequenceDirector |
| Type | class |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceDirector.h |
| Include Path | #include "LevelSequenceDirector.h" |
Syntax
UCLASS (Blueprintable, MinimalAPI)
class ULevelSequenceDirector : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULevelSequenceDirector
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceID | uint16 | Instance ID of the sequence. Only valid in game or in PIE/Simulate. | LevelSequenceDirector.h | |
| InstanceSerial | uint16 | Instance serial of the sequence. Only valid in game or in PIE/Simulate. | LevelSequenceDirector.h | |
| MovieScenePlayerIndex | int32 | Native player interface index - stored by index so that it can be reinstanced correctly | LevelSequenceDirector.h | |
| Player | TObjectPtr< ULevelSequencePlayer > | Pointer to the player that's playing back this director's sequence. | LevelSequenceDirector.h |
|
| SubSequenceID | int32 | The Sequence ID for the sequence this director is playing back within - has to be stored as an int32 so that it is reinstanced correctly | LevelSequenceDirector.h | |
| WeakLinker | TWeakObjectPtr< UMovieSceneEntitySystemLinker > | The linker inside which the sequence is evaluating. Only valid in game or in PIE/Simulate. | LevelSequenceDirector.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AActor * GetBoundActor
(
FMovieSceneObjectBindingID ObjectBinding |
Resolve the first valid Actor binding inside this sub-sequence that relates to the specified ID | LevelSequenceDirector.h |
|
TArray< AActor * > GetBoundActors
(
FMovieSceneObjectBindingID ObjectBinding |
Resolve the actor bindings inside this sub-sequence that relate to the specified ID | LevelSequenceDirector.h |
|
UObject * GetBoundObject
(
FMovieSceneObjectBindingID ObjectBinding |
Resolve the first valid binding inside this sub-sequence that relates to the specified ID | LevelSequenceDirector.h |
|
TArray< UObject * > GetBoundObjects
(
FMovieSceneObjectBindingID ObjectBinding |
Resolve the bindings inside this sub-sequence that relate to the specified ID | LevelSequenceDirector.h |
|
FQualifiedFrameTime GetCurrentTime() |
Get the current time for this director's sub-sequence (or the root sequence, if this is a root sequence director) | LevelSequenceDirector.h |
|
UMovieSceneClock * GetRootSequenceCustomClock() |
LevelSequenceDirector.h |
|
|
FQualifiedFrameTime GetRootSequenceTime() |
Get the current time for the outermost (root) sequence | LevelSequenceDirector.h |
|
UMovieSceneSequence * GetSequence() |
Get the current sequence that this director is playing back within | LevelSequenceDirector.h |
|
UMovieSceneClock * GetSequenceCustomClock() |
LevelSequenceDirector.h |
|
|
virtual UWorld * GetWorld() |
LevelSequenceDirector.h | ||
void OnCreated() |
Called when this director is created | LevelSequenceDirector.h |
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