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Unreal Engine C++ API Reference > Runtime > LevelSequence
Inheritance Hierarchy
- UObject
- ULevelSequenceDirector
- UAvaSequenceDirector
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceDirector.h |
Include | #include "LevelSequenceDirector.h" |
Syntax
UCLASS (Blueprintable, MinimalAPI)
class ULevelSequenceDirector : public UObject
Variables
Type | Name | Description | |
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uint16 | InstanceID | Instance ID of the sequence. Only valid in game or in PIE/Simulate. |
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uint16 | InstanceSerial | Instance serial of the sequence. Only valid in game or in PIE/Simulate. |
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int32 | MovieScenePlayerIndex | Native player interface index - stored by index so that it can be reinstanced correctly |
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TObjectPtr< ULevelSequencePlayer > | Player | Pointer to the player that's playing back this director's sequence. |
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int32 | SubSequenceID | The Sequence ID for the sequence this director is playing back within - has to be stored as an int32 so that it is reinstanced correctly |
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TWeakObjectPtr< UMovieSceneEntitySystemLinker > | WeakLinker | The linker inside which the sequence is evaluating. Only valid in game or in PIE/Simulate. |
Functions
Type | Name | Description | |
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AActor * | GetBoundActor
(
FMovieSceneObjectBindingID ObjectBinding |
Resolve the first valid Actor binding inside this sub-sequence that relates to the specified ID |
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TArray< AActor * > | GetBoundActors
(
FMovieSceneObjectBindingID ObjectBinding |
Resolve the actor bindings inside this sub-sequence that relate to the specified ID |
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UObject * | GetBoundObject
(
FMovieSceneObjectBindingID ObjectBinding |
Resolve the first valid binding inside this sub-sequence that relates to the specified ID |
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TArray< UObject * > | GetBoundObjects
(
FMovieSceneObjectBindingID ObjectBinding |
Resolve the bindings inside this sub-sequence that relate to the specified ID |
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FQualifiedFrameTime | Get the current time for this director's sub-sequence (or the root sequence, if this is a root sequence director) | |
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FQualifiedFrameTime | Get the current time for the outermost (root) sequence | |
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UMovieSceneSequence * | GetSequence () |
Get the current sequence that this director is playing back within |
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UWorld * | GetWorld () |
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void | OnCreated () |
Called when this director is created |