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API > API/Runtime > API/Runtime/LevelSequence
Frame snapshot information for a level sequence
| Name | FLevelSequencePlayerSnapshot |
| Type | struct |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequencePlayer.h |
| Include Path | #include "LevelSequencePlayer.h" |
Syntax
USTRUCT (BlueprintType )
struct FLevelSequencePlayerSnapshot
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
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| ActiveShot | TObjectPtr< ULevelSequence > | LevelSequencePlayer.h |
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| CameraComponent | TSoftObjectPtr< UCameraComponent > | LevelSequencePlayer.h |
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| CurrentShotLocalTime | FQualifiedFrameTime | LevelSequencePlayer.h |
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| CurrentShotName | FString | LevelSequencePlayer.h |
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| CurrentShotSourceTime | FQualifiedFrameTime | LevelSequencePlayer.h |
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| RootName | FString | LevelSequencePlayer.h |
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| RootTime | FQualifiedFrameTime | LevelSequencePlayer.h |
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| ShotID | FMovieSceneSequenceID | LevelSequencePlayer.h | ||
| SourceTime | FQualifiedFrameTime | LevelSequencePlayer.h |
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| SourceTimecode | FString | LevelSequencePlayer.h |
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