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API > API/Runtime > API/Runtime/LevelSequence
Manages ULevelSequence meta data that is common for rating shots in cinematic workflows. Manages access to UMovieSceneShotsMetaData for ULevelSequences.
| Name | ULevelSequenceShotMetaDataLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceShotMetaDataLibrary.h |
| Include Path | #include "LevelSequenceShotMetaDataLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class ULevelSequenceShotMetaDataLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → ULevelSequenceShotMetaDataLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ClearFavoriteRating
(
ULevelSequence* InLevelSequence |
Clears the favorite rating. | LevelSequenceShotMetaDataLibrary.h |
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static void ClearIsFlagged
(
ULevelSequence* InLevelSequence |
Clear IsFlagged flag. | LevelSequenceShotMetaDataLibrary.h |
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static void ClearIsNoGood
(
ULevelSequence* InLevelSequence |
Clear the IsNoGood flag. | LevelSequenceShotMetaDataLibrary.h |
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static void ClearIsRecorded
(
ULevelSequence* InLevelSequence |
Clear IsRecorded flag. | LevelSequenceShotMetaDataLibrary.h |
|
static void ClearIsSubSequence
(
ULevelSequence* InLevelSequence |
Clear IsSubSequence flag. | LevelSequenceShotMetaDataLibrary.h |
|
static bool GetFavoriteRating
(
const ULevelSequence* InLevelSequence, |
Gets the favorite rating. The favorite rating is like a star rating, usually 1-3 if it was rated. | LevelSequenceShotMetaDataLibrary.h |
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static FName GetFavoriteRatingAssetTag() |
LevelSequenceShotMetaDataLibrary.h |
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static bool GetFavoriteRatingByAssetData
(
const FAssetData& InAssetData, |
Gets the favorite rating. The favorite rating is like a star rating, usually 1-3 if it was rated. | LevelSequenceShotMetaDataLibrary.h |
|
static bool GetIsFlagged
(
const ULevelSequence* InLevelSequence, |
Gets whether this was flagged by a user. | LevelSequenceShotMetaDataLibrary.h |
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static FName GetIsFlaggedAssetTag() |
LevelSequenceShotMetaDataLibrary.h |
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static bool GetIsFlaggedByAssetData
(
const FAssetData& InAssetData, |
Gets whether this was flagged by a user. | LevelSequenceShotMetaDataLibrary.h |
|
static bool GetIsNoGood
(
const ULevelSequence* InLevelSequence, |
Gets whether the user has marked this shot as no good. | LevelSequenceShotMetaDataLibrary.h |
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static FName GetIsNoGoodAssetTag() |
LevelSequenceShotMetaDataLibrary.h |
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static bool GetIsNoGoodByAssetData
(
const FAssetData& InAssetData, |
Gets whether the user has marked this shot as no good. | LevelSequenceShotMetaDataLibrary.h |
|
static bool GetIsRecorded
(
const ULevelSequence* InLevelSequence, |
Gets whether this was recorded. | LevelSequenceShotMetaDataLibrary.h |
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static FName GetIsRecordedAssetTag() |
LevelSequenceShotMetaDataLibrary.h |
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static bool GetIsRecordedByAssetData
(
const FAssetData& InAssetData, |
Gets whether this was recorded. | LevelSequenceShotMetaDataLibrary.h |
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static bool GetIsSubSequence
(
const ULevelSequence* InLevelSequence, |
Gets whether this was recorded as a subsequence. | LevelSequenceShotMetaDataLibrary.h |
|
static FName GetIsSubSequenceAssetTag() |
LevelSequenceShotMetaDataLibrary.h |
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static bool GetIsSubSequenceByAssetData
(
const FAssetData& InAssetData, |
Gets whether this was recorded as a sub sequence. | LevelSequenceShotMetaDataLibrary.h |
|
static bool HasFavoriteRating
(
const ULevelSequence* InLevelSequence |
LevelSequenceShotMetaDataLibrary.h |
|
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static bool HasFavoriteRatingByAssetData
(
const FAssetData& InAssetData |
LevelSequenceShotMetaDataLibrary.h |
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static bool HasIsFlagged
(
const ULevelSequence* InLevelSequence |
LevelSequenceShotMetaDataLibrary.h |
|
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static bool HasIsFlaggedByAssetData
(
const FAssetData& InAssetData |
LevelSequenceShotMetaDataLibrary.h |
|
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static bool HasIsNoGood
(
const ULevelSequence* InLevelSequence |
LevelSequenceShotMetaDataLibrary.h |
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static bool HasIsNoGoodByAssetData
(
const FAssetData& InAssetData |
LevelSequenceShotMetaDataLibrary.h |
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static bool HasIsRecorded
(
const ULevelSequence* InLevelSequence |
LevelSequenceShotMetaDataLibrary.h |
|
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static bool HasIsRecordedByAssetData
(
const FAssetData& InAssetData |
LevelSequenceShotMetaDataLibrary.h |
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static bool HasIsSubSequence
(
const ULevelSequence* InLevelSequence |
LevelSequenceShotMetaDataLibrary.h |
|
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static bool HasIsSubSequenceByAssetData
(
const FAssetData& InAssetData |
LevelSequenceShotMetaDataLibrary.h |
|
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static void SetFavoriteRating
(
ULevelSequence* InLevelSequence, |
Sets the favorite rating. The favorite rating is like a star rating, usually 1-3 if it was rated. | LevelSequenceShotMetaDataLibrary.h |
|
static void SetIsFlagged
(
ULevelSequence* InLevelSequence, |
Sets whether this was flagged by a user. | LevelSequenceShotMetaDataLibrary.h |
|
static void SetIsNoGood
(
ULevelSequence* InLevelSequence, |
Sets whether the user has marked this shot as no good. | LevelSequenceShotMetaDataLibrary.h |
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static void SetIsRecorded
(
ULevelSequence* InLevelSequence, |
Sets whether this sequence was recorded. | LevelSequenceShotMetaDataLibrary.h |
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static void SetIsSubSequence
(
ULevelSequence* InLevelSequence, |
Sets whether this is a subsequence. | LevelSequenceShotMetaDataLibrary.h |
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