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API > API/Runtime > API/Runtime/LevelSequence
Link To Level Sequence That may be driving the anim sequence
| Name | UAnimSequenceLevelSequenceLink |
| Type | class |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/AnimSequenceLevelSequenceLink.h |
| Include Path | #include "AnimSequenceLevelSequenceLink.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class UAnimSequenceLevelSequenceLink : public UAssetUserData
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetUserData → UAnimSequenceLevelSequenceLink
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimSequenceLevelSequenceLink
(
const FObjectInitializer& ObjectInitializer |
AnimSequenceLevelSequenceLink.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PathToLevelSequence | FSoftObjectPath | AnimSequenceLevelSequenceLink.h |
|
|
| SkelTrackGuid | FGuid | AnimSequenceLevelSequenceLink.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULevelSequence * ResolveLevelSequence() |
AnimSequenceLevelSequenceLink.h | ||
void SetLevelSequence
(
ULevelSequence* InLevelSequence |
AnimSequenceLevelSequenceLink.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsEditorOnly() |
AnimSequenceLevelSequenceLink.h |