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API > API/Runtime > API/Runtime/LevelSequence
| Name | FBoundActorProxy |
| Type | struct |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h |
| Include Path | #include "LevelSequenceActor.h" |
Syntax
USTRUCT ()
struct FBoundActorProxy
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoundActor | TObjectPtr< AActor > | Specifies the actor to override the binding with | LevelSequenceActor.h |
|
| ReflectedProperty | TSharedPtr< IPropertyHandle > | LevelSequenceActor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
TSharedPtr< IPropertyHandle > InPropertyHandle |
LevelSequenceActor.h | ||
void OnReflectedPropertyChanged() |
LevelSequenceActor.h |