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Unreal Engine C++ API Reference > Runtime > LevelSequence
Inheritance Hierarchy
- UObject
- ULevelSequenceBurnInOptions
References
Module | LevelSequence |
Header | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h |
Include | #include "LevelSequenceActor.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings, PerObjectConfig, DefaultToInstanced, BlueprintType,
MinimalAPI)
class ULevelSequenceBurnInOptions : public UObject
Variables
Type | Name | Description | |
---|---|---|---|
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FSoftClassPath | BurnInClass | |
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bool | bUseBurnIn | |
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TObjectPtr< ULevelSequenceBurnInInitSettings > | Settings |
Constructors
Type | Name | Description | |
---|---|---|---|
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ULevelSequenceBurnInOptions
(
const FObjectInitializer& Init |
Functions
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
|
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void | Ensure the settings object is up-to-date | |
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void | SetBurnIn
(
FSoftClassPath InBurnInClass |
Loads the specified class path and initializes an instance, then stores it in Settings. |