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API > API/Runtime > API/Runtime/LevelSequence
| Name | ULevelSequenceBurnInOptions |
| Type | class |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/LevelSequenceActor.h |
| Include Path | #include "LevelSequenceActor.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings, PerObjectConfig, DefaultToInstanced, BlueprintType,
MinimalAPI)
class ULevelSequenceBurnInOptions : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULevelSequenceBurnInOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULevelSequenceBurnInOptions
(
const FObjectInitializer& Init |
LevelSequenceActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BurnInClass | FSoftClassPath | LevelSequenceActor.h |
|
|
| bUseBurnIn | bool | LevelSequenceActor.h |
|
|
| Settings | TObjectPtr< ULevelSequenceBurnInInitSettings > | LevelSequenceActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ResetSettings() |
Ensure the settings object is up-to-date | LevelSequenceActor.h | |
void SetBurnIn
(
FSoftClassPath InBurnInClass |
Loads the specified class path and initializes an instance, then stores it in Settings. | LevelSequenceActor.h |
|
Protected
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
LevelSequenceActor.h |