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API > API/Runtime > API/Runtime/LevelSequence
Default instance data class that level sequences understand. Implements IMovieSceneTransformOrigin.
| Name | UDefaultLevelSequenceInstanceData |
| Type | class |
| Header File | /Engine/Source/Runtime/LevelSequence/Public/DefaultLevelSequenceInstanceData.h |
| Include Path | #include "DefaultLevelSequenceInstanceData.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class UDefaultLevelSequenceInstanceData :
public UObject ,
public IMovieSceneTransformOrigin
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDefaultLevelSequenceInstanceData
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDefaultLevelSequenceInstanceData
(
const FObjectInitializer& Init |
DefaultLevelSequenceInstanceData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TransformOrigin | FTransform | Specifies a transform that offsets all absolute transform sections in this sequence. | DefaultLevelSequenceInstanceData.h |
|
| TransformOriginActor | TObjectPtr< AActor > | When set, this actor's world position will be used as the transform origin for all absolute transform sections | DefaultLevelSequenceInstanceData.h |
|
Functions
Public
Overridden from IMovieSceneTransformOrigin
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTransform NativeGetTransformOrigin() |
DefaultLevelSequenceInstanceData.h |