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ABuoyancyManager |
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AWaterBody |
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AWaterBodyCustom |
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AWaterBodyExclusionVolume |
WaterBodyExclusionVolume allows players not enter surface swimming when touching a water volume |
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AWaterBodyIsland |
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AWaterBodyLake |
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AWaterBodyOcean |
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AWaterBodyRiver |
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AWaterZone |
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FBuoyancyAuxData |
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FBuoyancyComponentAsyncAux |
Auxiliary, persistent data which the update can use. |
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FBuoyancyComponentAsyncInput |
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FBuoyancyComponentAsyncOutput |
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FBuoyancyComponentBaseAsyncAux |
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FBuoyancyComponentBaseAsyncInput |
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FBuoyancyComponentBaseAsyncOutput |
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FBuoyancyComponentSim |
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FBuoyancyData |
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FBuoyancyManagerAsyncCallback |
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FBuoyancyManagerAsyncInput |
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FBuoyancyManagerAsyncOutput |
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FBuoyancyPhysicsState |
Frequently accessed runtime physical values. |
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FBuoyancySimOutput |
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FGerstnerWaterWaveViewExtension |
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FGerstnerWave |
Raw wave parameters for one gerstner wave |
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FGerstnerWaveOctave |
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FOnCameraUnderwaterStateChanged |
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FOnPontoonEnteredWater |
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FOnPontoonExitedWater |
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FOnWaterBodyChangedParams |
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FOnWaterBodyIslandChangedParams |
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FOnWaterScalabilityChanged |
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FOnWaterSplineDataChangedParams |
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FOnWaterSplineMetadataChangedParams |
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FSolverSafeWaterBodyData |
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FSphericalPontoon |
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FUnderwaterPostProcessSettings |
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FUnderwaterPostProcessVolume |
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FWaterBodyHeightmapSettings |
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FWaterBodyManager |
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FWaterBodyQueryResult |
Struct holding the result from water queries : |
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FWaterBodyRenderData |
Render data per water body |
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FWaterBodyStaticMeshSettings |
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FWaterBodyWeightmapSettings |
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FWaterBrushEffectBlurring |
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FWaterBrushEffectCurlNoise |
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FWaterBrushEffectCurves |
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FWaterBrushEffectDisplacement |
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FWaterBrushEffects |
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FWaterBrushEffectSmoothBlending |
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FWaterBrushEffectTerracing |
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FWaterCurveSettings |
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FWaterCustomVersion |
Custom serialization version for Water plugin. |
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FWaterFalloffSettings |
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FWaterIconHelper |
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FWaterMeshIndexBuffer |
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FWaterMeshSceneProxy |
Water mesh scene proxy |
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FWaterMeshVertexBuffer |
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FWaterQuadTree |
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FWaterSplineCurveDefaults |
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FWaterSplineDataPhysics |
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FWaterSplineMetadataPhysics |
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FWaterUtils |
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FWaterVertexFactoryParameters |
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FWaterVertexFactoryRaytracingParameters |
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FWaterViewExtension |
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FWaveGPUResources |
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FWaveInfo |
Struct holding wave computation result : |
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IWaterBrushActorInterface |
Interface implemented by actors which can affect the water brush |
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IWaterEditorServices |
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IWaterModuleInterface |
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TWaterInstanceDataBuffers |
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TWaterMeshUserData |
Water user data provided to FMeshBatchElement(s) |
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TWaterMeshUserDataBuffers |
List of per-"water render group" user data buffers : |
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TWaterVertexFactory |
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UBuoyancyComponent |
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UDEPRECATED_CustomMeshGenerator |
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UDEPRECATED_LakeGenerator |
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UDEPRECATED_OceanGenerator |
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UDEPRECATED_RiverGenerator |
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UDEPRECATED_WaterBodyGenerator |
For internal use. |
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UEnvQueryTest_InsideWaterBody |
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UGerstnerWaterWaveGeneratorBase |
Base class for the gerstner water wave generation. |
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UGerstnerWaterWaveGeneratorSimple |
Default implementation of a gerstner wave generator using a simple custom range based set of parameters to generate waves. |
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UGerstnerWaterWaveGeneratorSpectrum |
Default implementation of a gerstner wave generator using known wave spectra from oceanology. |
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UGerstnerWaterWaves |
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UGerstnerWaterWaveSubsystem |
UGerstnerWaterWaveSubsystem manages all UGerstnerWaterWaves objects, regardless of which world they belong to (it's a UEngineSubsystem) |
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ULakeCollisionComponent |
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UNiagaraDataInterfaceWater |
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UNiagaraWaterFunctionLibrary |
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UOceanBoxCollisionComponent |
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UOceanCollisionComponent |
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UWaterBodyComponent |
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UWaterBodyCustomComponent |
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UWaterBodyHLODBuilder |
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UWaterBodyLakeComponent |
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UWaterBodyMeshComponent |
Base class for meshes used to render water bodies without relying on the water zone/water mesh. |
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UWaterBodyOceanComponent |
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UWaterBodyRiverComponent |
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UWaterBrushActorInterface |
Dummy class needed to support Cast(Object). |
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UWaterMeshComponent |
Water Mesh Component responsible for generating and rendering a continuous water mesh on top of all the existing water body actors in the world The component contains a quadtree which defines where there are water tiles. |
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UWaterRuntimeSettings |
Implements the runtime settings for the Water plugin. |
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UWaterSplineComponent |
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UWaterSplineMetadata |
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UWaterSubsystem |
This is the API used to get information about water at runtime |
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UWaterWaves |
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UWaterWavesAsset |
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UWaterWavesAssetReference |
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UWaterWavesBase |
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