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Unreal Engine C++ API Reference > Plugins > Water
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UWaterWavesBase
- UWaterWavesAssetReference
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterWaves.h |
Include | #include "WaterWaves.h" |
Syntax
UCLASS&40;BlueprintType, NotBlueprintable, AutoExpandCategories&61;"Water Waves Asset"&41;
class UWaterWavesAssetReference : public UWaterWavesBase
Functions
Type | Name | Description | |
---|---|---|---|
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const UWaterWavesAsset * | GetWaterWavesAsset
(
UWaterWaves* InWaterWavesAsset |
|
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void | SetWaterWavesAsset
(
UWaterWavesAsset* InWaterWavesAsset |
Overridden from UWaterWavesBase
Type | Name | Description | |
---|---|---|---|
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float | Returns the maximum wave height that can be reached by those waves | |
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float | GetSimpleWaveHeightAtPosition
(
const FVector& InPosition, |
Computes the raw wave perturbation of the water height only (simple version : faster computation) |
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const UWaterWaves * | Return the underlying Water class type. | |
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UWaterWaves * | ||
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float | GetWaveAttenuationFactor
(
const FVector& InPosition, |
Computes the attenuation factor to apply to the raw wave perturbation. |
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float | GetWaveHeightAtPosition
(
const FVector& InPosition, |
Computes the raw wave perturbation of the water height/normal |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | BeginDestroy () |
Called before destroying the object. |
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void | PostDuplicate
(
EDuplicateMode::Type DuplicateMode |
|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | PostEditUndo () |
Called after applying a transaction to the object. |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
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void | PreEditChange
(
FProperty* PropertyAboutToChange |
This is called when a property is about to be modified externally |
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void | PreEditUndo () |
Called before applying a transaction to the object. |