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Unreal Engine C++ API Reference > Plugins > Water
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UWaterWavesBase
- UWaterWaves
- UGerstnerWaterWaves
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/GerstnerWaterWaves.h |
Include | #include "GerstnerWaterWaves.h" |
Variables
Type | Name | Description | |
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GerstnerWaveGenerator | ||
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GerstnerWaves | ||
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MaxWaveHeight |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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Returns the maximum wave height that can be reached by those waves | ||
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Computes the raw wave perturbation of the water height only (simple version : faster computation) | ||
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Computes the attenuation factor to apply to the raw wave perturbation. | ||
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Computes the raw wave perturbation of the water height/normal | ||
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Called when a property on this object has been modified externally | ||
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PostEditUndo () |
Called after applying a transaction to the object. | |
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Call RecomputeWaves whenever wave data changes, so that all cached data can be recomputed (do not call OnPostLoad... can call BP script internally) |