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Unreal Engine C++ API Reference > Plugins > Water
Inheritance Hierarchy
- FSimCallbackOutput
- FBuoyancyManagerAsyncOutput
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyTypes.h |
Include | #include "BuoyancyTypes.h" |
Syntax
struct FBuoyancyManagerAsyncOutput : public Chaos::FSimCallbackOutput
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< TUniquePtr< FBuoyancyComponentAsyncOutput > > | Outputs | |
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int32 | Timestamp |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Reset () |