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Unreal Engine C++ API Reference > Plugins > Water
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyTypes.h |
Include | #include "WaterBodyTypes.h" |
Syntax
struct FWaveInfo
Remarks
Struct holding wave computation result :
Variables
Type | Name | Description | |
---|---|---|---|
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float | AttenuationFactor | Factor between 0 and 1 to dampen the waves (e.g. near the shore, based on a mask, etc.) |
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float | Height | Current wave amplitude at this location (includes AttenuationFactor dampening) |
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float | MaxHeight | Maximum wave amplitude at this location (includes AttenuationFactor dampening) |
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FVector | Normal | Current wave normal at this location (includes AttenuationFactor dampening) |
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float | ReferenceTime | Time that has been used in the wave computation |