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Unreal Engine C++ API Reference > Plugins > Water
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyIslandActor.h |
Include | #include "WaterBodyIslandActor.h" |
Syntax
struct FOnWaterBodyIslandChangedParams
Variables
Type | Name | Description | |
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bool | bShapeOrPositionChanged | Indicates that property related to the water body island's visual shape has changed |
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bool | bUserTriggered | Indicates user initiated change |
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bool | bWeightmapSettingsChanged | Indicates that a property affecting the terrain weightmaps has changed |
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FPropertyChangedEvent | PropertyChangedEvent | Provides some additional context about how the water body island data has changed (property, type of change...) |
Constructors
Type | Name | Description | |
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FOnWaterBodyIslandChangedParams
(
const FPropertyChangedEvent& InPropertyChangedEvent |