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Unreal Engine C++ API Reference > Plugins > Water
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AWaterBody
- AWaterBodyLake
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyLakeActor.h |
Include | #include "WaterBodyLakeActor.h" |
Syntax
UCLASS&40;Blueprintable&41;
class AWaterBodyLake : public AWaterBody
Constructors
Type | Name | Description | |
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AWaterBodyLake
(
const FObjectInitializer& ObjectInitializer |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
Deprecated Variables
Type | Name | Description | |
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TObjectPtr< UDEPRECATED_LakeGenerator > | LakeGenerator_DEPRECATED |