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API > API/Plugins > API/Plugins/Water
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyTypes.h |
Include | #include "BuoyancyTypes.h" |
Syntax
USTRUCT&40;Blueprintable&41;
struct FSphericalPontoon
Variables
Type | Name | Description | |
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uint8: 1 | bEnabled | |
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bool | bFXEnabled | Should this pontoon be considered as a candidate location for visual/audio effects upon entering water for burst cues? To be implemented by user |
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bool | bIsInWater | |
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uint8: 1 | bUseCenterSocket | |
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FVector | CenterLocation | |
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FName | CenterSocket | The socket to center this pontoon on. Also used as the name of the pontoon for effects |
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TObjectPtr< UWaterBodyComponent > | CurrentWaterBodyComponent | |
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float | ImmersionDepth | |
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FVector | LocalForce | |
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FVector | Offset | |
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float | PontoonCoefficient | |
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float | Radius | The radius of the pontoon |
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FVector | RelativeLocation | Relative Location of pontoon WRT parent actor. Overridden by Center Socket. |
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FQuat | SocketRotation | |
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FTransform | SocketTransform | |
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TMap< const FSolverSafeWaterBodyData *, float > | SolverSplineInputKeys | |
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TMap< const FSolverSafeWaterBodyData *, float > | SolverSplineSegments | |
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FSolverSafeWaterBodyData * | SolverWaterBody | |
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TMap< const UWaterBodyComponent *, float > | SplineInputKeys | |
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TMap< const UWaterBodyComponent *, float > | SplineSegments | |
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int32 | WaterBodyIndex | |
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float | WaterDepth | |
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float | WaterHeight | |
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FVector | WaterPlaneLocation | |
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FVector | WaterPlaneNormal | |
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FVector | WaterSurfacePosition | |
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FVector | WaterVelocity |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | CopyDataFromPT
(
const FSphericalPontoon& PTPontoon |
|
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void | Void CopyDataToPT(const FSphericalPontoon& GTPontoon) |