Navigation
API > API/Plugins > API/Plugins/Water
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UWaterWavesAsset
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterWaves.h |
| Include | #include "WaterWaves.h" |
Syntax
UCLASS&40;BlueprintType, NotBlueprintable, AutoExpandCategories&61;"Water Waves"&41;
class UWaterWavesAsset : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| FOnUpdateWavesAssetData | OnUpdateWavesAssetData |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| const UWaterWaves * | |||
| UWaterWaves * | |||
| void | SetWaterWaves
(
UWaterWaves* InWaterWaves |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | BeginDestroy () |
Called before destroying the object. | |
| void | PostDuplicate
(
EDuplicateMode::Type DuplicateMode |
||
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | PostEditUndo () |
Called after applying a transaction to the object. | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. | |
| void | PreEditChange
(
FProperty* PropertyAboutToChange |
This is called when a property is about to be modified externally | |
| void | PreEditUndo () |
Called before applying a transaction to the object. |
Typedefs
| Name | Description |
|---|---|
| FOnUpdateWavesAssetData | Delegate called whenever the waves data is updated. |