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Unreal Engine C++ API Reference > Plugins > Water
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEnvQueryNode
- UEnvQueryTest
- UEnvQueryTest_InsideWaterBody
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/EnvQueryTest_InsideWaterBody.h |
Include | #include "EnvQueryTest_InsideWaterBody.h" |
Syntax
UCLASS&40;&41;
class UEnvQueryTest_InsideWaterBody : public UEnvQueryTest
Variables
Type | Name | Description | |
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bool | bIgnoreExclusionVolumes | Whether water body exclusion volumes should be taken into account in the query. |
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bool | bIncludeWaves | Whether waves should be taken into account in the query. |
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bool | bSimpleWaves | Use the simple (faster) version of waves computation. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UEnvQueryTest_InsideWaterBody
(
const FObjectInitializer& ObjectInitializer |
Overridden from UEnvQueryTest
Type | Name | Description | |
---|---|---|---|
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void | RunTest
(
FEnvQueryInstance& QueryInstance |
Function that does the actual work |
Overridden from UEnvQueryNode
Type | Name | Description | |
---|---|---|---|
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FText |