Navigation
Unreal Engine C++ API Reference > Plugins > Water
Inheritance Hierarchy
- FRenderResource
- FVertexBuffer
- FWaterMeshVertexBuffer
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterVertexFactory.h |
Include | #include "WaterVertexFactory.h" |
Syntax
class FWaterMeshVertexBuffer : public FVertexBuffer
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FWaterMeshVertexBuffer
(
int32 InNumQuadsPerSide |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
FRHIShaderResourceView * | GetSRV () |
|
![]() ![]() |
int32 |
Overridden from FRenderResource
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | InitRHI
(
FRHICommandListBase& RHICmdList |
Initializes the RHI resources used by this resource. |
![]() ![]() |
void | ReleaseRHI () |
Releases the RHI resources used by this resource. |