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Unreal Engine C++ API Reference > Plugins > Water
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponentSimulation.h |
Include | #include "BuoyancyComponentSimulation.h" |
Syntax
struct FBuoyancySimOutput
Variables
Type | Name | Description | |
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bool | bIsInWaterBody | |
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TArray< TPair< FSphericalPontoon, EBuoyancyEvent > > | Events |
Constructors
Type | Name | Description | |
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FBuoyancySimOutput
(
const FBuoyancyPhysicsState& State |