| APaperCharacter |
APaperCharacter behaves like ACharacter, but uses a UPaperFlipbookComponent instead of a USkeletalMeshComponent as a visual representation Note: The variable named Mesh will not be set up on this actor! |
| APaperFlipbookActor |
An instance of a UPaperFlipbook in a level. |
| APaperGroupedSpriteActor |
A group of sprites that will be rendered and culled as a single unit |
| APaperSpriteActor |
An instance of a UPaperSprite in a level. |
| APaperTerrainActor |
An instance of a piece of 2D terrain in the level |
| APaperTileMapActor |
An instance of a UPaperTileMap in a level. |
| FFlipbookFinishedPlaySignature |
Event for a non-looping flipbook finishing play. |
| FScopedFlipbookMutator |
Helper class to edit properties of a UPaperFlipbook while ensuring that cached data remains up to date. |
| UMaterialExpressionSpriteTextureSampler |
This is a texture sampler 2D with a special automatically defined parameter name. The texture specified here will be replaced by the SourceTexture or an AdditionalSourceTextures entry of a Paper2D sprite if this material is used on a sprite. |
| UPaperFlipbook |
Contains an animation sequence of sprite frames |
| UPaperFlipbookComponent |
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| UPaperGroupedSpriteComponent |
A component that handles rendering and collision for many instances of one or more UPaperSprite assets. |
| UPaperRuntimeSettings |
Implements the settings for the Paper2D plugin. |
| UPaperSprite |
Sprite Asset |
| UPaperSpriteAtlas |
Groups together a set of sprites that will try to share the same texture atlas (allowing them to be combined into a single draw call) |
| UPaperSpriteBlueprintLibrary |
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| UPaperSpriteComponent |
A component that handles rendering and collision for a single instance of a UPaperSprite asset. |
| UPaperTerrainComponent |
The terrain visualization component for an associated spline component. |
| UPaperTerrainMaterial |
Paper Terrain Material |
| UPaperTerrainSplineComponent |
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| UPaperTileLayer |
This class represents a single layer in a tile map. All layers in the map must have the size dimensions. |
| UPaperTileMap |
A tile map is a 2D grid with a defined width and height (in tiles). There can be multiple layers, each of which can specify which tile should appear in each cell of the map for that layer. |
| UPaperTileMapComponent |
A component that handles rendering and collision for a single instance of a UPaperTileMap asset. |
| UPaperTileSet |
A tile set is a collection of tiles pulled from a texture that can be used to fill out a tile map. |
| UTileMapBlueprintLibrary |
A collection of utility methods for working with tile map components |