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A collection of utility methods for working with tile map components
| Name | UTileMapBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/TileMapBlueprintLibrary.h |
| Include Path | #include "TileMapBlueprintLibrary.h" |
Syntax
UCLASS (Meta=(ScriptName="TileMapLibrary"))
class UTileMapBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UTileMapBlueprintLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void BreakTile
(
FPaperTileInfo Tile, |
Breaks out the information for a tile. | TileMapBlueprintLibrary.h |
|
static FTransform GetTileTransform
(
FPaperTileInfo Tile |
Returns the transform for a tile. | TileMapBlueprintLibrary.h |
|
static FName GetTileUserData
(
FPaperTileInfo Tile |
Returns the user data name for the specified tile, or NAME_None if there is no user-specified data. | TileMapBlueprintLibrary.h |
|
static FPaperTileInfo MakeTile
(
int32 TileIndex, |
Creates a tile from the specified information. | TileMapBlueprintLibrary.h |
|