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The kind of collision that a Paper2D asset or component might participate in.
| Name | ESpriteCollisionMode::Type |
| Type | enum |
| Header File | /Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/SpriteEditorOnlyTypes.h |
| Include Path | #include "SpriteEditorOnlyTypes.h" |
Syntax
namespace ESpriteCollisionMode
{
enum Type
{
None,
UMETA =(Hidden, DisplayName = "Use 2D Physics (Deprecated)"),
UMETA =(Hidden, DisplayName = "Use 2D Physics (Deprecated)"),
}
}
Values
| Name | Remarks |
|---|---|
| None | Should this have no collison and not participate in physics? |
| UMETA | Should this have 3D collision geometry and participate in the 3D physics world? |
| UMETA | Should this have 3D collision geometry and participate in the 3D physics world? |