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This is a texture sampler 2D with a special automatically defined parameter name. The texture specified here will be replaced by the SourceTexture or an AdditionalSourceTextures entry of a Paper2D sprite if this material is used on a sprite.
| Name | UMaterialExpressionSpriteTextureSampler |
| Type | class |
| Header File | /Engine/Plugins/2D/Paper2D/Source/Paper2D/Public/MaterialExpressionSpriteTextureSampler.h |
| Include Path | #include "MaterialExpressionSpriteTextureSampler.h" |
Syntax
UCLASS (MinimalAPI,
HideCategories=(MaterialExpressionTextureSampleParameter, MaterialExpressionSpriteTextureSampler))
class UMaterialExpressionSpriteTextureSampler : public UMaterialExpressionTextureSampleParameter2D
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMaterialExpression → UMaterialExpressionTextureBase → UMaterialExpressionTextureSample → UMaterialExpressionTextureSampleParameter → UMaterialExpressionTextureSampleParameter2D → UMaterialExpressionSpriteTextureSampler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMaterialExpressionSpriteTextureSampler
(
const FObjectInitializer& ObjectInitializer |
MaterialExpressionSpriteTextureSampler.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdditionalSlotIndex | int32 | This is the slot index into the AdditionalSourceTextures array. | MaterialExpressionSpriteTextureSampler.h |
|
| bSampleAdditionalTextures | bool | Is this a sampler for the default SourceTexture or the AdditionalSourceTextures list? | MaterialExpressionSpriteTextureSampler.h |
|
| SlotDisplayName | FText | Friendly label for the texture slot, displayed in the Sprite Editor if not empty. | MaterialExpressionSpriteTextureSampler.h |
|
Functions
Public
Overridden from UMaterialExpression
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanRenameNode() |
MaterialExpressionSpriteTextureSampler.h | ||
| MaterialExpressionSpriteTextureSampler.h | |||
| MaterialExpressionSpriteTextureSampler.h | |||
virtual FText GetKeywords() |
MaterialExpressionSpriteTextureSampler.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
MaterialExpressionSpriteTextureSampler.h |