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This is the contents of a tile map cell.
| Name | FPaperTileInfo |
| Type | struct |
| Header File | /Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTileLayer.h |
| Include Path | #include "PaperTileLayer.h" |
Syntax
USTRUCT (BlueprintType ,
Meta=(HasNativeBreak="/Script/Paper2D.TileMapBlueprintLibrary.BreakTile", HasNativeMake="/Script/Paper2D.TileMapBlueprintLibrary.MakeTile"))
struct FPaperTileInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPaperTileInfo() |
PaperTileLayer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PackedTileIndex | int32 | This is the index of the current tile within the tile set. | PaperTileLayer.h |
|
| TileSet | TObjectPtr< UPaperTileSet > | The tile set that this tile comes from. | PaperTileLayer.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetFlagsAsIndex() |
PaperTileLayer.h | ||
int32 GetTileIndex() |
PaperTileLayer.h | ||
bool HasFlag
(
EPaperTileFlags Flag |
PaperTileLayer.h | ||
bool IsValid() |
PaperTileLayer.h | ||
void SetFlagsAsIndex
(
uint8 NewFlags |
PaperTileLayer.h | ||
void SetFlagValue
(
EPaperTileFlags Flag, |
PaperTileLayer.h | ||
void ToggleFlag
(
EPaperTileFlags Flag |
PaperTileLayer.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FPaperTileInfo& Other |
PaperTileLayer.h | ||
bool operator==
(
const FPaperTileInfo& Other |
PaperTileLayer.h |