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Paper Terrain Material
'Material' setup for a 2D terrain spline (stores references to sprites that will be instanced along the spline path, not actually related to UMaterialInterface).
| Name | UPaperTerrainMaterial |
| Type | class |
| Header File | /Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTerrainMaterial.h |
| Include Path | #include "PaperTerrainMaterial.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UPaperTerrainMaterial : public UDataAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataAsset → UPaperTerrainMaterial
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPaperTerrainMaterial
(
const FObjectInitializer& ObjectInitializer |
PaperTerrainMaterial.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InteriorFill | TObjectPtr< class UPaperSprite > | The sprite to use for an interior region fill. | PaperTerrainMaterial.h |
|
| Rules | TArray< FPaperTerrainMaterialRule > | PaperTerrainMaterial.h |
|
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
PaperTerrainMaterial.h |