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API > API/Plugins > API/Plugins/Paper2D
| Name | FSpriteDrawCallRecord |
| Type | struct |
| Header File | /Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/SpriteDrawCall.h |
| Include Path | #include "SpriteDrawCall.h" |
Syntax
USTRUCT ()
struct FSpriteDrawCallRecord
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSpriteDrawCallRecord() |
SpriteDrawCall.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdditionalTextures | FAdditionalSpriteTextureArray | SpriteDrawCall.h | ||
| BaseTexture | TObjectPtr< UTexture > | SpriteDrawCall.h | ||
| Color | FColor | SpriteDrawCall.h | ||
| Destination | FVector | SpriteDrawCall.h | ||
| RenderVerts | TArray< FVector4, TInlineAllocator< 6 > > | Render triangle list (stored as loose vertices) | SpriteDrawCall.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildFromSprite
(
const UPaperSprite* Sprite |
SpriteDrawCall.h | ||
bool IsValid() |
SpriteDrawCall.h |