Navigation
API > API/Plugins > API/Plugins/Paper2D
A group of sprites that will be rendered and culled as a single unit
This actor is created when you Merge several sprite components together. it is just a thin wrapper around a UPaperGroupedSpriteComponent.
| Name | APaperGroupedSpriteActor |
| Type | class |
| Header File | /Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperGroupedSpriteActor.h |
| Include Path | #include "PaperGroupedSpriteActor.h" |
Syntax
UCLASS (MinimalAPI, ComponentWrapperClass)
class APaperGroupedSpriteActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → APaperGroupedSpriteActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
APaperGroupedSpriteActor
(
const FObjectInitializer& ObjectInitializer |
PaperGroupedSpriteActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RenderComponent | TObjectPtr< UPaperGroupedSpriteComponent > | PaperGroupedSpriteActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPaperGroupedSpriteComponent * GetRenderComponent() |
Returns RenderComponent subobject | PaperGroupedSpriteActor.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PaperGroupedSpriteActor.h |