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API > API/Plugins > API/Plugins/Paper2D
| Name | UPaperTerrainSplineComponent |
| Type | class |
| Header File | /Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTerrainSplineComponent.h |
| Include Path | #include "PaperTerrainSplineComponent.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Experimental)
class UPaperTerrainSplineComponent : public USplineComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → USplineComponent → UPaperTerrainSplineComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPaperTerrainSplineComponent
(
const FObjectInitializer& ObjectInitializer |
PaperTerrainSplineComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnSplineEdited | FSimpleDelegate | Triggered when the spline is edited. | PaperTerrainSplineComponent.h |
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
PaperTerrainSplineComponent.h |