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A helper class for converting one or more FSpriteGeometryCollection objects into a UBodySetup object.
| Name | FSpriteGeometryCollisionBuilderBase |
| Type | struct |
| Header File | /Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/SpriteEditorOnlyTypes.h |
| Include Path | #include "SpriteEditorOnlyTypes.h" |
Syntax
struct FSpriteGeometryCollisionBuilderBase
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSpriteGeometryCollisionBuilderBase
(
UBodySetup* InBodySetup |
SpriteEditorOnlyTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Finalize() |
SpriteEditorOnlyTypes.h | ||
virtual void ProcessGeometry
(
const FSpriteGeometryCollection& InGeometry |
SpriteEditorOnlyTypes.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddBoxCollisionShapesToBodySetup
(
const FSpriteGeometryCollection& InGeometry |
SpriteEditorOnlyTypes.h | ||
void AddCircleCollisionShapesToBodySetup
(
const FSpriteGeometryCollection& InGeometry |
SpriteEditorOnlyTypes.h | ||
void AddPolygonCollisionShapesToBodySetup
(
const FSpriteGeometryCollection& InGeometry |
SpriteEditorOnlyTypes.h | ||
virtual FVector2D ConvertTextureSpaceToPivotSpace
(
const FVector2D& Input |
SpriteEditorOnlyTypes.h | ||
virtual FVector2D ConvertTextureSpaceToPivotSpaceNoTranslation
(
const FVector2D& Input |
SpriteEditorOnlyTypes.h |