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API > API/Plugins > API/Plugins/Paper2D
| Name | FTerrainSegment |
| Type | struct |
| Header File | /Engine/Plugins/2D/Paper2D/Source/Paper2D/Classes/PaperTerrainComponent.h |
| Include Path | #include "PaperTerrainComponent.h" |
Syntax
struct FTerrainSegment
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTerrainSegment() |
PaperTerrainComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EndTime | float | PaperTerrainComponent.h | ||
| Rule | const FPaperTerrainMaterialRule * | PaperTerrainComponent.h | ||
| Stamps | TArray< FTerrainSpriteStamp > | PaperTerrainComponent.h | ||
| StartTime | float | PaperTerrainComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RepositionStampsToFillSpace() |
PaperTerrainComponent.h |