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Unreal Engine C++ API Reference > Editor > UnrealEd > Toolkits
Inheritance Hierarchy
- IHasToolBarExtensibility
- FBehaviorTreeEditorModule
- FDataRegistryEditorModule
- FDataTableEditorModule
- FDMXEditorModule
- FEnvironmentQueryEditorModule
- FLevelEditorModule
- FMassEntityEditorModule
- FNiagaraEditorModule
- FStateTreeEditorModule
- FStringTableEditorModule
- IAnimationBlueprintEditorModule
- IAnimationEditorModule
- ICascadeModule
- IDataprepEditorModule
- IFontEditorModule
- IMaterialEditor
- IMaterialEditorModule
- IPhysicsAssetEditorModule
- IRenderGridEditorModule
- IRigVMEditorModule
- FRigVMEditorModule
- IControlRigEditorModule
- ISkeletalMeshEditorModule
- ISkeletonEditorModule
- IStaticMeshEditorModule
- ITextureEditorModule
- IUMGEditorModule
- IWebAPIEditorModuleInterface
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/Toolkits/AssetEditorToolkit.h |
Include | #include "Toolkits/AssetEditorToolkit.h" |
Syntax
class IHasToolBarExtensibility
Remarks
Indicates that a class has a default toolbar that is extensible
Functions
Type | Name | Description | |
---|---|---|---|
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TSharedPtr< FExtensibilityManager > |