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Reimport handler for package resources with associated source files on disk.
| Name | FReimportHandler |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorReimportHandler.h |
| Include Path | #include "EditorReimportHandler.h" |
Syntax
class FReimportHandler
Derived Classes
FReimportHandler derived class hierarchy
- UAlembicImportFactory
- UDatasmithImportFactory
- UDNAAssetImportFactory
- UFontFileImportFactory
- UInterchangeReimportHandler
- UPhysicalMaterialMaskFactory
- UReimportCurveFactory
- UReimportCurveTableFactory
- UReimportDataTableFactory
- UReimportFbxAnimSequenceFactory
- UReimportFbxSceneFactory
- UReimportFbxSkeletalMeshFactory
- UReimportFbxStaticMeshFactory
- UReimportScriptFactory
- UReimportTextureFactory
- UReimportVectorFieldStaticFactory
- UTrueTypeFontFactory
- UWebAPIDefinitionFactory
- UDisplayClusterConfiguratorReimportFactory
- UDMXLibraryFromMVRFactory
- UMetaHumanCameraCalibrationImporterFactory
- UPaperTiledImporterFactory
- UReimportGroomCacheFactory
- UReimportHairStrandsFactory
- UReimportSoundFactory
- UReimportSpeedTreeFactory
- USparseVolumeTextureFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReimportHandler() |
Constructor. Add self to manager | EditorReimportHandler.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FReimportHandler() |
Destructor. Remove self from manager | EditorReimportHandler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Check to see if the handler is capable of reimporting the object | EditorReimportHandler.h | ||
virtual TObjectPtr< UObject > * GetFactoryObject() |
Returns the UFactory object associated with this reimport handler | EditorReimportHandler.h | |
virtual int32 GetPriority () |
Get the import priority for this handler. | EditorReimportHandler.h | |
virtual bool IsAutomatedReimport() |
When True dialog prompts should not appear. | EditorReimportHandler.h | |
virtual bool IsForceShowDialog() |
When True dialog prompts will prompts even if the show dialog setting is false. | EditorReimportHandler.h | |
virtual bool IsInterchangeFactory() |
EditorReimportHandler.h | ||
virtual void PostImportCleanUp() |
Call after multiple import happen | EditorReimportHandler.h | |
EReimportResult::Type Reimport
(
UObject* Obj |
Attempt to reimport the specified object from its source | EditorReimportHandler.h | |
virtual EReimportResult::Type Reimport
(
UObject* Obj, |
Attempt to reimport the specified object from its source | EditorReimportHandler.h | |
virtual void SetAutomatedReimport
(
const bool InAutomatedReimport |
Sets automated, when True dialog prompts should not appear. | EditorReimportHandler.h | |
virtual void SetForceShowDialog
(
const bool InbForceShowDialog |
Sets force show dialog, when True dialog will prompts even if the show dialog setting is false. | EditorReimportHandler.h | |
void SetPreferredReimportPath
(
const FString& Path |
Sets the preferred reimport path, for aiding in resolving reimporting objects where the object path differs from the new path (ex. differing extensions). | EditorReimportHandler.h | |
void SetReimportPaths
(
UObject* Obj, |
Sets the reimport path(s) for the specified object | EditorReimportHandler.h | |
virtual void SetReimportPaths
(
UObject* Obj, |
Sets the reimport path(s) for the specified object at the specified index | EditorReimportHandler.h | |
virtual void SetReimportSourceIndex
(
UObject* Obj, |
If we want to import a specific source index and there is some settings to update in the asset import data before starting the re-import. | EditorReimportHandler.h |